When you add in the piercing and knockback, projectile weakness seems like the clear winner. The second example is far more common since for monsters to get 90%+ resists requires something like a fire boss buffed even higher by map mods. Projectile Weakness still multiplies the damage by 1.54, but Elemental Weakness now only multiplies it by 1.77 / 1.3 ~ 1.36. Consider the same situation instead with an enemy with 20% fire resist which EE debuffs to -30%. However, the situation changes when resist aren't high to begin with, which is vastly more common. So in the case of very high resists, elemental weakness adds more damage at the expense of the loss of knockback / pierce. EE will debuff the resist to 40%.Ģ0/20 Projectile Weakness would make the enemy take 1.54 times the damage with no curses since "takes increased damage" is equivalent to you doing "more" damage.Ģ0/20 Elemental Weakness debuffs the resist to -4%, so the enemy takes 1.04/.6 ~ 1.73% more damage. Say a rare enemy has 90% fire resist (capped to 75%) and you're attacking with a pure fire projectile. Tl dr Projectile Weakness seems stronger for general clearing and almost never much weaker. Will post again when the video is uploaded & ready. Note I took "666" first as it would fit the necromancer style, however, that was sadly already taken as an unofficial FRENCH channel, so to respect the idea of first comes first served I took a beating with a baguette and said au revoir you sexy bottles of champagne and took the 6666 channel instead. Keep in mind that we want to keep that channel free of charge and it'll be the little summoner hangout. Quick update before the big post in this thread including an update to the guide:ġ) I'm currently making a video going through the changes which I'll post here, I won't include it in the guide for future usage.Ģ) We are fine as long as you don't do Uber Atziri (Still doable but they will sadly die (t16 ones)ģ) Campaign lvl spectres handles decent clear speed up to T10 ish so somewhere on the road there you'll either find Solar Guards in maps yourself or use the #4 way.Ĥ) I've officially seized /global 6666 as the global channel you go to to share Spectre findings, most popular ones atm are Tuko Vanguards / Wicker Man / Frost Sentinels & of course Solar Guards.
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