LogPlayLevel: typeinfo for AOlokPlayerController in LogPlayLevel: "typeinfo for APlayerController", referenced from: LogPlayLevel: typeinfo for UOlokGameInstance in LogPlayLevel: "typeinfo for UGameInstance", referenced from: LogPlayLevel: typeinfo for AOlokCharacter in LogPlayLevel: "typeinfo for ACharacter", referenced from: LogPlayLevel: typeinfo for UUEProperties in LogPlayLevel: typeinfo for UOlokInput in LogPlayLevel: "typeinfo for UObject", referenced from: LogPlayLevel: typeinfo for UUE4Button in LogPlayLevel: "typeinfo for UButton", referenced from: LogPlayLevel: typeinfo for AOlokGameMode in LogPlayLevel: "typeinfo for AGameMode", referenced from: LogPlayLevel: typeinfo for FDynamicMeshSceneProxy in LogPlayLevel: "typeinfo for FPrimitiveSceneProxy", referenced from: LogPlayLevel: typeinfo for UDynamicMeshComponent in LogPlayLevel: "typeinfo for UMeshComponent", referenced from: LogPlayLevel: typeinfo for UOlokGameViewportClient in LogPlayLevel: "typeinfo for UGameViewportClient", referenced from: LogPlayLevel: typeinfo for AOlokSpectatorPawn in LogPlayLevel: "typeinfo for ASpectatorPawn", referenced from: LogPlayLevel: typeinfo for FDynamicMeshVertexFactory in LogPlayLevel: "typeinfo for FLocalVertexFactory", referenced from: LogPlayLevel: typeinfo for UOlokCameraComponent in LogPlayLevel: "typeinfo for UCameraComponent", referenced from: LogPlayLevel: typeinfo for FIndexBuffer in LogPlayLevel: typeinfo for FVertexBuffer in LogPlayLevel: "typeinfo for FRenderResource", referenced from: LogPlayLevel: "typeinfo for UUserWidget", referenced from: The link errors and clang command are below… LogPlayLevel: Undefined symbols for architecture arm64: I am using the Launch button in the editor. It appears that the Unreal engine is not built for arm64? Any Ideas? Do I need to also build the engine from source? I can connect and build everything correctly, but I get link errors…Undefined symbols for architecture arm64: I have a mac and am using the PC/Mac remote building workflow. I recognize this is likely some influenced by the SDK itself, but is there any documented change for Xcode 14 that would cause this build error only in Xcode 14 and not Xcode 13.4.1? This issue occurs regardless of whether Xcode 14 is running in Rosetta or not.I can run on my PC no problem, but I am unable to build my game for IOS. If I manually add -lAdobeMobile to the Other Linker Flags in my project settings, I can resolve this error, but this workaround is not suitable for all use cases (in a more complex project, adding -lAdobeMobile does not rectify the issue). However, in Xcode 14, this is not the case. Ld: symbol(s) not found for architecture arm64Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation)Īfter digging around a bit, I'm noticing that in Xcode 13.4, during the linking phase, Xcode issues a command that includes -lAdobeMobile. "_OBJC_CLASS_$_ADBMobile", referenced from: I receive a build error reporting Undefined symbols for architecture arm64: # Comment the next line if you don't want to use dynamic frameworks In a sample project where I can replicate this issue, my Podfile looks like target 'AdobeTestProject' do Specifically, this project uses CocoaPods and references a specific pod, "AdobeMobileSDK". I am facing an issue when building a project that builds without issue in Xcode 13.4.1, but hits a build error in Xcode 14.
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